AI Insights · Timothy · July 2022
Top 5 2D Anime Games Performance in the US, Q2 2022
The top 5 2D anime games in the United States saw varying trends in weekly downloads, revenue, and active users during Q2 2022, according to Sensor Tower data.
In Q2 2022, the top 5 2D anime games on a unified platform in the United States showed diverse performance trends. Here’s a closer look at how each game fared during this period, based on Sensor Tower data.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had notable fluctuations in weekly revenue, peaking at approximately $2.9M in the last week of April. Weekly downloads experienced a gradual increase, reaching around 17K by the end of June. The game saw a consistent rise in weekly active users, peaking at about 316K in the final week of the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD experienced a significant spike in weekly revenue, reaching nearly $2M in the first week of May. However, weekly downloads saw a decline, dropping from around 53K in early May to about 18K by the end of June. Weekly active users also decreased, from around 150K in early May to approximately 120K by the end of the quarter.
Epic Seven from Smilegate Holdings, Inc. showed a revenue peak of approximately $1.7M in the last week of April. Weekly downloads hit their highest point at around 23K in early May but declined steadily to about 3.5K by the end of June. Active users showed some volatility, peaking at around 113K in late April and stabilizing at just over 77K by the end of the quarter.
Fate/Grand Order (English) by Aniplex Inc. saw its highest weekly revenue at roughly $1M in the last week of March, with another peak of around $975K at the end of May. Weekly downloads were relatively stable, fluctuating between 3K and 9K. Active users showed minor fluctuations, peaking at around 168K in late May.
AFK Arena from Lilith Games maintained a steady weekly revenue, peaking at approximately $865K in the last week of April. Weekly downloads saw a gradual decline, starting from about 15.6K in mid-April to roughly 7.8K by the end of June. Active users peaked at around 271K in mid-April and then fluctuated, ending the quarter at about 201K.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower.